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The simple, interactive exercises in The Climate Change Playbook can help citizens better understand climate change, diagnose its causes, anticipate its future consequences, and effect constructive change. Adapted from The Systems Thinking Playbook, the twenty-two games are now specifically relevant to climate-change communications and crafted for use by experts, advocates, and educators. Illustrated guidelines walk leaders through setting each game up, facilitating it, and debriefing participants. Users will find games that are suitable for a variety of audiences―whether large and seated, as in a conference room, or smaller and mobile, as in a workshop, seminar, or meeting.
Description
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Advocates and teachers often find it difficult to communicate the complexities of climate change, because the people they are trying to reach hold so many mistaken assumptions. They assume, for example, that when climate change becomes an obvious threat to our everyday lives, there will still be time enough to make changes that will avoid disaster. Yet at that point it will be too late. Or they assume we can use our current paradigms and policy tools to find solutions. Yet the approaches that caused damage in the first place will cause even more damage in the future.
Even the increasingly dire warnings from scientists haven’t shaken such assumptions. Is there another way to reach people?
The simple, interactive exercises in The Climate Change Playbook can help citizens better understand climate change, diagnose its causes, anticipate its future consequences, and effect constructive change. Adapted from The Systems Thinking Playbook, the twenty-two games are now specifically relevant to climate-change communications and crafted for use by experts, advocates, and educators. Illustrated guidelines walk leaders through setting each game up, facilitating it, and debriefing participants. Users will find games that are suitable for a variety of audiences―whether large and seated, as in a conference room, or smaller and mobile, as in a workshop, seminar, or meeting.
Designed by leading thinkers in systems, communications, and sustainability, the games focus on learning by doing.
Rebecca began her career as a strategy consultant at Monitor Company, honed her skills as a systems thinking facilitator at GKA Inc, worked as VP of Affordable Housing Acquisitions for Boston Financial, and built her own Systems Thinking consultancy through which she was a key contributor to the ReThink Health Initiative, Climate Interactive’s Agritopia, and Dialogos’ work for the US Forestry Service. She has spent more than 25 years supporting corporate and philanthropic clients including Vistaprint, Elizabeth Dole Foundation, AT&T, Ford, Smithkline Beecham, Shell, Amoco, and USDA. Her expertise is using collaborative causal mapping and System Dynamics simulation models to help multi-sector collaboratives think together better. Rebecca trained in Systems Dynamics in Jay Forrester’s Pre-College Education Project and John Sterman’s class while pursuing a BS in Civil Engineering and an MBA from MIT. She has served on the Society Policy Council and been a guest lecturer at MIT, Wharton, Dartmouth, and Brown. When not working as a systems thinking evangelist, Rebecca loves to travel the world. Pre-covid travels included Mexico, Chile, Morocco, Brazil, Uganda and Iceland to spend time with school children, whale sharks, camels, street art, gorillas and waterfalls. When stuck at home, she enjoys gardening, swimming, dancing, and renovating properties.